New to hockey stats? No problem. The PWHL is bringing in tons of new fans, and the numbers can be overwhelming at first. This glossary breaks down every stat we track — from the basics like goals and assists to advanced analytics like Game Score and GSAA. Hover over any stat abbreviation on the site to see a quick definition, or bookmark this page as a reference.

Advanced

Analytics that go beyond the box score to measure true player impact.

GS/GPGame Score per Game
Game Score combines goals, assists, shots, blocks, faceoffs, penalties, and plus/minus into one number that measures overall game impact. A score above 1.0 per game is solid, above 1.5 is excellent. It's not perfect — it only captures what shows up in the box score — but it's a useful quick snapshot of a player's all-around contribution.
GSGame Score (Season Total)
The total Game Score accumulated over the entire season. Since this is a counting stat (it adds up every game), players with more games played will generally have higher totals. Use GS/GP for a fairer per-game comparison.
G/60Goals per 60 Minutes
How many goals a player would score if they played a full 60 minutes. Since players get different amounts of ice time, per-60 rates let you compare production on a level playing field. A top-six forward might score around 1.0-2.0 G/60.
A/60Assists per 60 Minutes
How many assists a player would record per 60 minutes of ice time. Like G/60, this removes the ice time variable so you can compare playmaking ability regardless of how many minutes a coach gives them.
PTS/60Points per 60 Minutes
Total points (goals + assists) per 60 minutes of ice time. This is one of the best rate stats for measuring offensive production. It answers: "How productive is this player relative to their opportunity?"
SOG/60Shots per 60 Minutes
How many shots on goal a player generates per 60 minutes. High shot rates generally indicate players who are getting into scoring positions and driving play toward the opponent's net, even if the goals aren't always going in.
Hits/60Hits per 60 Minutes
A rate-adjusted measure of physical play. Shows how often a player finishes checks per 60 minutes, removing ice time differences from the equation.
GSAAGoals Saved Above Average
GSAA answers a simple question: how many more (or fewer) goals did this goalie save compared to what an average goalie would have saved facing the same shots? A positive GSAA means the goalie is better than average. For example, a GSAA of +10 means this goalie saved 10 more goals than an average goalie would have. It's one of the best ways to evaluate goalies because it accounts for workload.
GSAA/GPGSAA per Game
GSAA divided by games played gives you a per-game rate. This lets you compare goalies who've played different numbers of games. A positive value means the goalie is consistently saving more than an average goalie would.
Lg SV%League Average Save Percentage
The baseline save percentage across all PWHL goalies, calculated from total league saves divided by total shots against. This is the benchmark used to calculate GSAA — it represents what an "average" goalie would be expected to save.
SV% vs AvgSave Percentage vs. Average
The difference between a goalie's save percentage and the league average. A positive number means the goalie stops a higher proportion of shots than the average goalie. Even small differences matter — a .010 edge in SV% is significant over a full season.
Goalie

Stats specific to goaltenders — record, saves, and efficiency.

WWins
A goalie gets a win when they're the goalie of record (on the ice when the deciding goal is scored) and their team wins. Wins are heavily influenced by how good the team in front of you is — a great goalie on a bad team might not have many.
LLosses
A regulation loss — your team lost and the game didn't go to overtime. The goalie of record (on the ice when the opposing team's go-ahead goal is scored) gets tagged with the loss.
OTLOvertime Losses
An overtime or shootout loss. These don't count the same as regulation losses for standings purposes — in most leagues the team still gets one point in the standings for making it to overtime, so an OTL is considered less damaging than a straight loss.
GAAGoals Against Average
The average number of goals a goalie gives up per 60 minutes of play. Lower is better. A GAA under 2.50 is generally very good. Keep in mind this is affected by team defense — even a great goalie will have a higher GAA behind a bad defense.
SV%Save Percentage
The percentage of shots a goalie stops. This is the most important traditional goalie stat — it measures the goalie's performance regardless of how many shots they face. Anything above .920 is considered strong. League average is typically around .910-.920.
SOShutouts
A shutout happens when a goalie plays the entire game and doesn't allow a single goal. It's one of the most impressive feats for a goalie, requiring sustained focus for a full 60 minutes.
SVSaves
The total number of shots a goalie has stopped. A high save count usually means the goalie is seeing a lot of action (facing lots of shots), which can reflect both the goalie's workload and the team's defensive play.
SAShots Against
The total number of shots on goal a goalie has faced. More shots against usually means the team in front of the goalie isn't controlling possession well. Goalies who face more shots have more opportunities to make saves — and more chances to give up goals.
GAGoals Against
The total number of goals a goalie has let in. On its own it's just a counting stat — save percentage and GSAA give you a much better picture of goalie performance.
MINMinutes Played
The total time a goalie has spent in the net. Used to calculate rate stats like GAA and gives context to save totals.